SDEF
//
// Initialization settings
//
path models/rocket
scale 1.75
rocket_base.sbm
rocket_base.tga

idle rocket_idle.sam

id 10 group rocketend bone end 0 180 150

//
// Initialization settings
//
!init:
server aliasprefix rocket_
server aliascache thrust "weapons/rlaunch/stmmchn.wav"
//server classname object

//
// Main section
//
!main:
client idle first bonespawn end sprites/exhaust.spr time 5 scale 0.6 animate animateonce

//
// SinED section
//
/*SINED Projectile_Rocket (.3 .3 1) (0 0 0) (0 0 0)
Rocket
*/




